![humunculous blueprints dead cells humunculous blueprints dead cells](https://i.ytimg.com/vi/_fCx2d8k2Q8/maxresdefault.jpg)
DOOM had players considering enemy types, their ammo amounts, and the properties of the available weapons since the beginning and mastery of action has only gotten better in the latest entries of the franchise. Mega Man X allowed players to string together dashes with various shot types. Mario’s jump was simple but layered with subtle mechanics that allowed for greater control such as gaining more height with a longer press. Games have always excelled at capturing what it feels like to perform specific actions. Dead Cells is defined by its visceral combat with a movement system that flows and reacts to the player, all with excellent feedback design. I wish I had played Dead Cells sooner because it is one of the most rewarding action games of this generation and I think about it in the same stretch as games like DOOM Eternal. Maybe I considered it to be too hard or I did not want another system-rich rogue-like to master after I had already spent so much time with games like Exit the Gungeon, Enter the Gungeon, and The Binding of Isaac.
![humunculous blueprints dead cells humunculous blueprints dead cells](https://gameplay.tips/uploads/posts/2017-06/1497111605_dead-cells.jpg)
I knew shortly after the release of Dead Cells that the game was an instant classic but for whatever reason I could not find the time to sit down and play it.